So this week we ran an almost gank-group in T2, and performed quite well…mostly. I say an ‘almost’ gank-group because: 1) not everyone was top level for the Tier; and 2) we’re still working on tactics and getting the most out of our abilities. Still it was a mostly (there’s that word again!) rewarding experience, and I think everyone had a good time. Mostly. 😀
Here’s who was there:
me – Cadrar (Chosen 21)
Ryan – Phell (Zealot 20)
Ebbey – Zheni (DoK 21)
Neal – Kylet (WE 20)
Bill S – Rynic (Marauder 16)
Doug H – K-something (his son’s Sorc 15)
A very good set-up for a gank-group, even though two of our primary damage dealers were a bit low-level. However, our 20+ toons were all very well kitted out with both Obliterator gear and RvR Influence gear…woot! Uber pwn-sauce!
The plan for the night was to win scenarios, hunt down enemy players needed for the Tracker gear quest(s), and kill Tracker heroes in between scenario pops. At least that was the plan, and amazingly enough, for a while things went exactly according to plan.
We started off by heading to Ellyrion to kill Drielis Windform, the Hero at the end of the Tracker chest piece quest (Bladed Whispers). At this point we had everyone but Ebbey. We killed the hero easily enough (as well as everything else that crossed our path in getting to him…at least the wolves gave the butchers something meaningful to do), and just as we finished, the Phoenix Gate scenario popped. I was a bit concerned about being under-represented in healing, but Ryan claimed that he could handle it, and so off we went…
My strategy in Phoenix Gate is to rush along the back way – hopefully killing any Order force trying to come that way to get our flag – and take the Order flag. We stuck to this strategy, and although we missed intercepting the White Lion who was heading towards our flag, we did manage to capture the Order flag. It was a tough battle…OK, actually it was undefended, but we still managed to do it! As you no doubt know, grabbing the flag is only half the battle. We also had to get it back to base, and kill the Order flag carrier so that we could plant first. Which we did. And then did again. After which we just played defense, and repeat killed this crazy level 15-ish White Lion who must have thought he was superman, or something…he kept rushing in to take our flag even though it was well-defended. I’m not sure what he thought he was doing . I wish he had been a Sword Master or Iron Breaker, though…at least then some of our party could have gotten kill credit!
The final results of the scenario were a bit disappointing. Yes, we won, but our group was way behind in kills, xp, and renown. Of course, it was our efforts that allowed our side to win, so this points to some defect in the scoring system. But, we were on plan! Scenario domination! Muahahahahaha… Sorry…carried away a bit there.
After the scenario we hooked up with Ebbey, then decided to cross the mountains and jump into the RvR lake which was pretty much all Order controlled at that point. The closest BO was the Needle, so we started to take it. We’re halfway through when…pop! Phoenix Gate again. OK, this was still all according to plan, so we withdrew from combat – I had to kill one of the Champs before the timer counter down to do so – and then joined the scenario. Like the last time, we followed ‘Rob’s Plan for Phoenix Gate’ and took the flag. Actually, there was a bit of resistance and Ebbey ended up taking the flag…funny to see a skinny DoK running through massed defenders on his way back to base, laughing all the way in Vent because a) he had a head start, and b) he could just heal himself as he went…I captured this on Fraps, so I’ll post it up later.
Since we were fairly certain we could dominate this scenario, we spent the rest of our time there killing the Order toons that folks needed for the Tracker quests. There were a couple of Sword Masters and at least one Iron Breaker who were tracked down (get it?) and dispatched as often as they appeared…I’m sure they cried over the unfairness of it all . As expected, we won the scenario, with some more acceptable scores this time around thanks to all the gratuitous killings…
Unfortunately, after we tallied our scores it turned out we were no longer poised to capture the Needle. Most of us (not all!) had been returned to the Warcamp near Spite’s Reach. We decided to head back out into the RvR zone to see what was happening, and came across a Destro WB that was just taking the Staging Camp. We joined in while waiting for the rest of the group to get to us. While we waited, a group of Order appeared in the gap just outside the camp (not in the direction of their Warcamp, but as if they were coming from Cascades). Sensing an opportunity to flex our muscle I charged at them, forgetting completely to make sure I was being followed by the rest of the group. While the Vent chatter suddenly turned to cries of “Rob, where are you? Rob? Which way did you go? Rob!!” I found that the ‘group’ of Order was really the vanguard for an Order WB, which of course led to my over-extended demise, and further proof of why over-extending is a BAD IDEA!
After I released and rejoined our group the rest of our scattered members had arrived, so we spent some time pushing the Order WB around – not alone, mind you, but with the help of the other Destro WB. If memory serves, I think we also helped take the Unicorn Tower, and learned about the defensive benefits of high ground (on a mountain spine just outside Spite’s). Then we headed off the take BOs again. We were determined NOT to follow the other WB, and when they pushed on to Cascades we stopped to take the Reaver’s Stables by ourselves. Afterwards we were lucky enough to play a short game of ‘Chase the Slayer’ followed by a more challenging game of ‘Chase the Archmage as she hides in the trees.’ I got both these events on Fraps…including a lot of close-up foliage shots! Eventually we joined the siege at Cascades even though it was short-lived and kind of uneventful. We all had low participation scores – and generally pathetic rolls – so no phat loot for us. We were just trying to figure out what to do next when…pop! Mourkain Temple. Yay! A different scenario to dominate!
As I recall, we had fun with this one. We were a little late to the party, so instead of joining the mad rush for the bauble we headed around the back way to either a) head off Order if they had the bauble; or 2) take Order from behind if they didn’t. They didn’t, so we unfairly butchered them from behind. Muahaha…oops, sorry. 🙂 It was a fairly short scenario and Destro had it well in hand, so again we hunted for Sword Masters and Iron Breakers. Or at least I did, and since we were pretending to be an uber gank-group and everyone was supposed to be assisting, the group did as well…Seemed to work anyway and we picked up a few more appropriate kills.
Scenario over we were left with the difficult choice of what to do next. In the end – based on some bad information on State-of-the-Realm – we headed off to help defend the Keep at Barak Varr. We got there and there was nothing to defend. Hmmmm… OK, queue for scenario and head to MoM and see what’s happening there. MoM was also Order controlled, but the Destro WB we had met earlier was preparing to storm the Keep, so we joined in. Again there wasn’t much defense, and again we all had poor participation rolls, but this time at least one of our group members managed to snag a loot bag. Let’s hear it for the RNG!
Once the Keep was secure the zerg headed off to take the Tomb BO and we followed along. I think we had just gotten within range of the BO when we got a pop for Mourkain Temple. This one…did not go well. I’m not sure why. Maybe we were over-confident based on our previous successes, or maybe it was the three BWs raining death on us at every opportunity. Whatever it was, the scenario started poorly and went downhill from there. Part of the problem was the bauble not spawning at the start of the scenario. This happened in each of the Mourkain scenarios we participated in – the bauble not being in place from the start, which led to a crush of people fighting in the little alcove. I’m not sure whether this was a planned change to the scenario or just bad luck, but it certainly was annoying. In this scenario, although I was there first, by the time the bauble appeared, I was dead, and Order ended up taking it. After a lot of pushes against the Order troops, eventually Neal killed the Order bauble holder and got it back to our side of the zone. Too little too late, unfortunately, and Neal’s subsequent death while holding the bauble was the bump that pushed Order over the finish line….
The hour was late at this point, but we didn’t really want to end on a down note, so we moped around the MoM Warcamp waiting for another scenario to pop. Eventually one did: Mourkain Temple…again. And we lost…again. This one should have been ours, but in the end we lost by a landslide (as I recall…but maybe this is just a false memory resulting from the psychic toll the loss caused…) I don’t think we got the bauble once during the scenario, even though the final scorecard showed that Destro had a higher-than-average toon level than Order. I make no excuses, but there were two things that did hamper our effectiveness: 1) for some inexplicable reason Ryan wasn’t in the group with us, which made keeping me – I mean, us – alive a bit difficult; and 2) we just weren’t working well together. I’m not sure why, but for whatever reason things weren’t clicking. Guess we’ll have to practice this uber gank-group thing some more… 🙂
Anyway, down note or not, by the time this one was over most of us bolted off to bed. It’s unfortunate that we had to go to bed feeling the agony of defeat, but really, compared to some of other scenario experiences we’ve had as a Guild we did quite well. And more importantly, I don’t think anyone leveled up during the night, so maybe this weekend we can work on this uber gank-group thing again! Woo hoo! Watch out you Order thugs…you’ll get what’s coming to you!